AI Insights · Timothy · January 2022
Top Arcade Sports Apps on Android in Ireland Q4 2021
In Q4 2021, the top arcade sports apps in Ireland on Android saw varied performance in downloads, revenue, and active users. Here’s a breakdown of how each app fared during the quarter.
During the fourth quarter of 2021, the top five arcade sports apps on Android in Ireland exhibited diverse trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides an insightful overview of the app market dynamics in this category.
Golf Clash - Golfing Simulator from ELECTRONIC ARTS experienced fluctuations in its weekly revenue, peaking at approximately $4.5K in late October and $4.3K in late December. Weekly downloads were relatively stable but low, ranging from 70 to 226. The app maintained a consistent number of active users, hovering around 1.3K to 1.6K throughout the quarter.
Golf Rival - Multiplayer Game by Zynga showed a gradual increase in weekly revenue, reaching around $2.2K in late October and late November. Weekly downloads saw a notable rise towards the end of December, reaching 401. Active users fluctuated between 2.5K and 3.4K, ending the quarter on a positive note with 3.1K active users.
Ultimate Golf! from Miniclip.com displayed a mixed performance. The app's weekly revenue peaked at $909 in mid-October but dropped to $434 by the end of December. Downloads saw a significant surge in early November, hitting 620, and active users ranged from 2.1K to 3.5K, peaking in early November.
Golf Battle, also by Miniclip.com, showed steady weekly revenue, peaking at $518 in mid-October and $513 in late December. Downloads were consistent, with a peak of 716 in late October. Active users remained strong, fluctuating between 5.9K and 6.5K, ending the quarter with 6.2K active users.
Tennis Clash: Multiplayer Game from Wildlife Studios had a varied performance. Weekly revenue peaked at $423 in late October but saw a decline to $155 by the end of December. Downloads were relatively stable, with a slight increase towards the end of the quarter, reaching 303. Active users showed a slight upward trend, peaking at 3.5K in mid-November and ending the quarter with around 3.3K active users.
For more detailed insights and comprehensive data, visit Sensor Tower.